Testimonials
Here's what enrolled students are saying
Enlightening course every animator should take
To see Eugene's work, please visit Eugene Flormata.
Leaving the cave
Checkout his incredible breakdown above. Also be sure to follow the progress of Noara being created by Pierrick and team at Atypique Studios!
See David Hunt, Lead Technical Artist @ Unity explain the need for this freeform, modular approach:
Awesome stuff! - By Ljiljana Antonovic
This is great stuff Richard! Some of this concept blew me away... I was using locators sometimes when joint orient is not good but all this...WOOOOW... Thank you, Richard, for all the hard work you have put into this and for sharing it with us!
Core Fundamentals - By Satish Bharadwaj
Excellent. So far I have learnt a lot of things. Had idea about what Richard was doing. Now I have better understanding and where to apply. Each video is opening up on how to resolve complex situations.
Amazing course!! - By Ryan Barker
"I'm still fairly new to animation which can make parts of this course a little intimidating but Rick does an amazing job at breaking everything down and making it easy to digest."
The best courses I had so far - By Sebastien Ebzant-Ratynska
"Very well structured, very clear explanations. I love how Richard demystifies some technical aspect of CG animation. I recommend this to any animators and technical animators. I wish this workflow get adopted by many studios; game, animation or VFX"
Super cool stuff here! - By Zachary Mark
"I wouldn't be surprised if the techniques Mr. Lico describes here become the standard method for animators to work in the future. This course is dense with technical ideas, but they're well worth putting in the effort to understand. I'm looking forward to applying all of this in my own work.
A must for improvement seekers - By Juan Vilato
This techniques have finally helped me out with some problems that have been haunting me for years: Making the tip of the sword to describe a nice path, being able to re-arrange data so I can understand curves then avoiding information being split through different channels.
Most of this problems were making me spend more time counter animating than actually doing my job. Thanks for finally given me ways to solve them.
Lovely and very useful. - By Alexandre Vasilchenko
Aim space technique is extraordinary useful, didn't use it before, but definitely will. Very nice bonus with juggle technique using particle emitter.
Still cant wait what would be next!